|
Author |
Thread Statistics | Show CCP posts - 41 post(s) |

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1062
|
Posted - 2014.10.01 19:03:00 -
[1] - Quote
Come phoebe you people will all tremble in fear of the mighty battle rorqual fleet! In terms of lowsec, I have zero complaints. There were too many large groups dropping all over lowsec in what could have been nice small scale fights. These changes allow safer roams, less one-sided cyno hotdrop scenarios, and bring out the potential for good old small gang pvp. Black ops remain largely intact, being a great fleet doctrine with completely reasonable weaknesses. |

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1063
|
Posted - 2014.10.01 19:11:00 -
[2] - Quote
Jenn aSide wrote:Makari Aeron wrote:As it stands, I believe this plan, while interesting is going to kill off T2 production in EVE, especially nullsec. There is no possible way to move large quantities of moongoo easily anymore.
This also means that normal cynos in space are going to be extra vulnerable. HOWEVER, this will significantly reduce hotdrops....so that's a plus of sorts. Reducing the number of hot drops in a game whose economy depends on ships going boom is not and never can be a good thing. CCP is making a bad move here, it remains to be seen how long after it's implemented for this to sit in with them. I expect 'un-nerfs' within 6 to 12 weeks of this change.
This is interesting that you would say, because around 80 percent of fights are scrapped due to Intel on larger fleets. If those larger fleets can't interrupt a fight before the original parties have finished their battle, disengagement and risk avoidance will be less of a concern, meaning more fights will happen, not less.
|

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1065
|
Posted - 2014.10.02 19:48:00 -
[3] - Quote
WeatEars wrote:Let me join the choir and flex my long time player muscles while arguing that this will be detrimental to a specific type of play style (which I by the way have been enjoying - or not). I can also repeat the obvious conclusion of the unfinished Little Bobby example (scarily unreflective) or a number of other already posted good reasons to think this development over.
I apprecitate the intentions of CCP and CSM and don't have alternative solutions myself. I can offer this though: Eve is time consuming. There is no justice and we don't all have equal opportunities. It HAS to pay out that some people invest more time and money (and are maybe even smarter) than others. SOV war mechancs didn't hold because it works to bring more guns than the opposition. And it works to set the timers at unconvinient hours. But we all have lives outside of Eve. There must be a big chunk of us secretly enjoying the repetive motion of the hamsterwheel while working towards more or less well defined goals. But not at all cost. All the thrills of large scale fleet battles or late night corp roams do not make up for having to explain to the wife why you have not done this or that. Or why you are coming to bed at five in the morning, when you have to get up for work at seven. Successful balancing of real life and game play require the possibility to commit to either over shorter or longer periods without risking loosing everything in the neglected part. The reason we are not all grinding sov (or whatever) as in the good old days is not that some big alliance is batphoning and blobbing us. The reason is that we are getting older and get responsibilities and maybe even diversify our interests. Eve - well CCP - has to accept being a part of our lives - not all of our life.
In short: Game play changes that extend the time needed to complete a task or run an operation will drive the player base away. And the level of commitment to Eve has to be controlable, so that stepping away can be done without loosing everything.
PS: Thanks for a great game from a long time addict. You are doing so much right.
I think you are misunderstanding this change. It's not supposed to force people to take longer to play the game in the way they have always played. It forces people to figure out new ways to play that are less reliant on force projection. The game is based on player created content anyways. You can find new ways to enjoy the game without having to go across the galaxy. If you can't create content like you did on the past, and aren't ready to enjoy the game in different ways, then why are you playing eve in the first place? |

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1068
|
Posted - 2014.10.03 00:10:00 -
[4] - Quote
Adwokat Diabla wrote:I guarantee you that you will lose enough subscriptions from super/titan pilots from this change that it will ultimately hurt the game much more then it will benefit it.
How can you guarantee this? How can you be sure that someone who is not extremely lazy gets in their subcap, roams a few jumps, and realizes they can shoot at another fleet of subcaps without getting hotdropped from a giant force within 10 minutes of the engagement starting?
How can you guarantee that being able to PvP without worries about large incoming forces as soon as an interesting fight occurs will ruin the game and make anyone who flies a capital ship unsub? |
|
|
|